The next room has some more enemies to clear, but the real trouble is a trap on the second floor that teleports you away if you attempt to cross it. With both blocks activated, the doors will open. Once lit, you will be able to move the block to the platform with the flame icon and cast either Confringo or Incendio on it. To reveal it, you need to use a fire spell to light a small bowl in front of a statue on the left side of the room. Move it over to the platform with the icicle on it and cast Glacius on it to activate it. One cube is right out in the open and an ice symbol on it. This is similar to other block puzzles you may have encountered, where you need to place the correct blocks on different platforms and cast the right spell on them. The first room you enter in Henrietta’s Hideaway will present you will a block puzzle to solve. Engage them in any way you see fit before entering the underground section via the staircase next to the Merlin Trial. Upon arriving, you will be faced with a small troop of Ashwinders you will need to take out. The first step of the quest will be to head to Henrnietta’s Hideaway in the southern part of Bainburgh called Manor Cape. How to get the Finishing Touches achievement in Hogwarts Legacy How to learn the Avada Kedavra curse in Hogwarts Legacy
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